Ranked run
Black Belt
Run exgxkv7cje1telo · Sep 16, 2026, 4:26 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 9
Round result: win

Gildshell
Tier 2 · Cost 20
+20 Sell Value permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+600 Damage permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Sukoi · Lumijel
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGildshell: 1 · Lumijel: 40 · Beetdown: 210
- HealSukoi: 80 · Lumijel: 60
Round inventory
Trinkets
7 trinkets · 7 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Market License
Increase shop rank by 1.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
