Ranked run
Black Belt
Run exgxkv7cje1telo · Sep 16, 2026, 4:26 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 13
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+600 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Orcana · Lumijel
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 40 · Dracana: 5 · Beetdown: 210
- HealSukoi: 80 · Orcana: 200 · Lumijel: 60
Round inventory
Trinkets
7 trinkets · 7 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Market License
Increase shop rank by 1.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
