Ranked run
Burglar
Run pjwbkx0c4jhjczw · Sep 6, 2026, 6:39 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 10
Round result: win

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +70 Damage permanently.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Swoonet · Sukoi · Dirgefin · Steamscuttle
- Ghost × 3Cawnushi · Dirgefin · Emburn
- Fire × 2Steamscuttle · Emburn
- Flying × 2Swoonet · Cawnushi
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Sukoi, Dirgefin.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Emburn: 18
- DamageSwoonet: 30 · Cawnushi: 50 · Dirgefin: 50
- HealSwoonet: 30 · Sukoi: 80 · Dirgefin: 100 · Steamscuttle: 30
Round inventory
Trinkets
24 trinkets · 20 types

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Nugget × 2
Increase Income by $3.

Wood Sword
Your monsters have +5 Damage.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Sapphire Amulet
You receive 25% more Heal.

Gold Trophy
On Victory Gain $8.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold-o-matic
Increase Income by $30.

Training Weights
+100 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Haste Orb
Your monsters have +15% Cooldown Speed.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Orb
Your Fire monsters have +3 Burn.
