Ranked run

Monster Ranger

Run y4zm246acodnof2 · Jul 30, 2026, 9:46 PM

Back to profile
Patch unknownUpdated Jul 30, 2026, 10:45 PM3 observed rounds
Outcomeunknown
Record30
MMR1371?
Tiermaster

Trainer effect

Monster Ranger

Start with a random Uncommon monster. Gain another level 1 monster of the same species every 2 days.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 10:45 PM6 board slots29 trinkets
6 of 6board slots filled
Slot 1Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Draconarch · Saberhorn
  • Grass × 2Craghorn · Berroon

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon6,244 rounds together · 61% round win association6,244 observed win/loss round results
  • Berroon + Draconarch2,038 rounds together · 67% round win association2,038 observed win/loss round results
  • Craghorn + Draconarch1,686 rounds together · 68% round win association1,686 observed win/loss round results
  • Berroon + Dirgefin1,615 rounds together · 64% round win association1,615 observed win/loss round results
  • Craghorn + Dirgefin1,576 rounds together · 65% round win association1,576 observed win/loss round results
  • Berroon + Saberhorn879 rounds together · 66% round win association879 observed win/loss round results
  • Craghorn + Saberhorn849 rounds together · 66% round win association849 observed win/loss round results
  • Dirgefin + Saberhorn827 rounds together · 62% round win association827 observed win/loss round results
  • Dirgefin + Draconarch492 rounds together · 60% round win association492 observed win/loss round results
  • Galvanine + Saberhorn462 rounds together · 50% round win association462 observed win/loss round results
  • Draconarch + Saberhorn274 rounds together · 54% round win association274 observed win/loss round results
  • Dirgefin + Galvanine255 rounds together · 55% round win association255 observed win/loss round results
  • Draconarch + Galvanine98 rounds together · 61% round win association98 observed win/loss round results
  • Berroon + Galvanine94 rounds together · 51% round win association94 observed win/loss round results
  • Craghorn + Galvanine58 rounds together · 50% round win association58 observed win/loss round results

Team toolkit

  • DamageCraghorn: 20 · Berroon: 40 · Dirgefin: 50 · Galvanine: 30 · Draconarch: 100 · Saberhorn: 100
  • HealDirgefin: 100
  • ShieldCraghorn: 20
  • ShockGalvanine: 18

Round inventory

Trinkets

29 trinkets · 17 types

Power Crown

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give every monster on your team and bench +2 Damage permanently.

Membership Card

When you buy an item, gain 1 free reroll.

Market License × 4

Increase shop rank by 1.

Blitz Bell × 2

Monsters that appear in your shop gain +30% Cooldown Speed permanently.

Silver Watch

When one of your monsters levels up, it gains +15% Cooldown Speed permanently.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Fancy Sword

Your monsters have +3% Damage for each Trinket you own.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 6

+5000 max HP.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Metronome × 3

Whenever one of your monsters casts, it gains +10 Damage for that battle.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mighty Bell

Monsters that appear in your shop gain +200 Damage permanently.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Crown

Your top middle monster has +30% Cooldown Speed.