Ranked run

Monster Ranger

Run sf6041j1r3asnmw · Jul 26, 2026, 12:21 PM

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Patch unknownUpdated Jul 26, 2026, 2:00 PM11 observed rounds
Outcomeunknown
Record65
MMR1651?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:00 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn65
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn18
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 30 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmite · Pyronade · Sunsage · Lignite

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Pyronade, Pyronade, Lignite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Pyronade + Magmite950 rounds together · 60% round win association950 observed win/loss round results
  • Gildshell + Magmite539 rounds together · 55% round win association539 observed win/loss round results
  • Pyronade + Sunsage386 rounds together · 62% round win association386 observed win/loss round results
  • Lignite + Magmite363 rounds together · 48% round win association363 observed win/loss round results
  • Gildshell + Sunsage298 rounds together · 55% round win association298 observed win/loss round results
  • Gildshell + Pyronade209 rounds together · 56% round win association209 observed win/loss round results
  • Pyronade + Lignite188 rounds together · 46% round win association188 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Gildshell + Lignite20 rounds together · 60% round win association20 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Pyronade: 65 · Sunsage: 15 · Pyronade: 18 · Lignite: 3
  • DamageSunsage: 15 · Gildshell: 1
  • ShieldMagmite: 120

Round inventory

Trinkets

9 trinkets · 5 types

Fire Orb

Your Fire monsters have +3 Burn.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Piggy Bank × 3

Gain +$1 for each $10 you have at the end of each day.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.