Ranked run

Musician

Run zke2wfcuxy6ml1f · Jul 27, 2026, 2:40 PM

Back to profile
Patch unknownUpdated Jul 27, 2026, 4:17 PM15 observed rounds
Outcomeunknown
Record105
MMR1409?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:17 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Formiqueen

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,194 rounds together · 53% round win association3,194 observed win/loss round results
  • Frizzly + Velocect1,161 rounds together · 52% round win association1,161 observed win/loss round results
  • Stellagon + Velocect933 rounds together · 47% round win association933 observed win/loss round results
  • Formiqueen + Stellagon812 rounds together · 48% round win association812 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Formiqueen + Frizzly231 rounds together · 44% round win association231 observed win/loss round results
  • Frizzly + Stellagon91 rounds together · 45% round win association91 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Frizzly: 1 · Ironcore: 30 · Stellagon: 150 · Velocect: 25 · Formiqueen: 60
  • ShockFrizzly: 24

Round inventory

Trinkets

7 trinkets · 5 types

Wood Sword

Your monsters have +5 Damage.

Gold Nugget × 3

At the start of each day, gain $3.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.