Ranked run

Swim Coach

Run mcl1ia0f4xko63u · Jul 28, 2026, 1:57 PM

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Patch unknownUpdated Jul 28, 2026, 4:20 PM1 observed rounds
Outcomeunknown
Record01
MMR1513?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:20 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Saberhorn · Draconarch · Shelldra
  • Water × 3Aster · Shelldra · Plunderbird

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,145 rounds together · 51% round win association1,145 observed win/loss round results
  • Aster + Shelldra678 rounds together · 50% round win association678 observed win/loss round results
  • Plunderbird + Shelldra633 rounds together · 51% round win association633 observed win/loss round results
  • Aster + Draconarch366 rounds together · 58% round win association366 observed win/loss round results
  • Draconarch + Plunderbird336 rounds together · 65% round win association336 observed win/loss round results
  • Galvanine + Saberhorn280 rounds together · 48% round win association280 observed win/loss round results
  • Draconarch + Shelldra209 rounds together · 55% round win association209 observed win/loss round results
  • Plunderbird + Saberhorn199 rounds together · 52% round win association199 observed win/loss round results
  • Draconarch + Saberhorn167 rounds together · 54% round win association167 observed win/loss round results
  • Galvanine + Plunderbird156 rounds together · 56% round win association156 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
  • Saberhorn + Shelldra92 rounds together · 34% round win association92 observed win/loss round results
  • Aster + Saberhorn73 rounds together · 49% round win association73 observed win/loss round results
  • Draconarch + Galvanine62 rounds together · 60% round win association62 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Saberhorn: 100 · Draconarch: 100 · Shelldra: 15 · Plunderbird: 1
  • HealAster: 40 · Shelldra: 15 · Plunderbird: 55
  • ShockGalvanine: 6

Round inventory

Trinkets

13 trinkets · 9 types

Training Weights

+100 HP

Hero's Sword

Your monsters have +12 Damage.

Gold Trophy × 2

On Victory Gain $8.

Wood Sword × 4

Your monsters have +5 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Topaz Amulet

You receive 25% more Shield.

Power Crown

Your top middle monster has +20 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.