Ranked run
Treasure Hunter
Run dl3elsybllj1p5y · Sep 16, 2026, 5:22 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 20
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 18 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +720 Damage permanently.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Dollhime · Gachapod · Shrinell · Rubbin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 45 · Faebloom: 777 · Gachapod: 2,400 · Shrinell: 3,840 · Rubbin: 240
Round inventory
Trinkets
253 trinkets · 42 types

Junk × 5
Does nothing.

Bug Net
Bug monsters in the shop cost 3 less.

Membership Card × 2
You can use 1 additional Item each day.

Topaz Ring × 18
Monsters in your shop have +10% Shield.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Tempo Charm × 22
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 10
+100 HP

Fire Orb × 3
Your Fire monsters have +3 Burn.

Boxing Glove × 17
On Victory Your team gains +5 Damage permanently.

Gold Bracelet × 16
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 10
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 18
Monsters in your shop have +10% Heal.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Locked Box × 16
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Power Crown × 3
Your top middle monster has +20 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Quick Flag × 16
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget × 13
Increase Income by $3.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Gold Trophy × 17
On Victory Gain $8.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Topaz Amulet
You receive 25% more Shield.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Quick Bell × 19
Monsters in your shop have +5% Cooldown Speed.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Terrarium × 2
Your Bug monsters have +20% Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mighty Bell
Monsters in your shop have +300 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).

Wood Sword × 14
Your monsters have +5 Damage.

Holy Grail × 2
On Victory Gain $100.

Excalibur × 2
Your monsters have +350 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
