Ranked run

Masked Man

Run 8yg7gqhbhtygqpb · Jun 17, 2026, 7:50 PM

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Patch unknownUpdated Jul 25, 2026, 12:53 PM7 observed rounds
Outcomeunknown
Record43
MMR2260?
Tierdiamond

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 21

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:53 PM6 board slots41 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
On Battle Start

+2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Goldora

Curio

Tier 6 · Cost 80

Cooldown6s
Multicast
Damage333
Ability / passive

On the first cast, gain 3 random Legendary trinket(s) for each Legendary ally.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+60% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Joltail · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Draconarch + Omnichrome224 rounds together · 75% round win association224 observed win/loss round results
  • Draconarch + Ironcore78 rounds together · 62% round win association78 observed win/loss round results
  • Draconarch + Goldora69 rounds together · 71% round win association69 observed win/loss round results
  • Draconarch + Galvanine64 rounds together · 61% round win association64 observed win/loss round results
  • Ironcore + Omnichrome54 rounds together · 72% round win association54 observed win/loss round results
  • Galvanine + Goldora53 rounds together · 74% round win association53 observed win/loss round results
  • Draconarch + Joltail29 rounds together · 55% round win association29 observed win/loss round results
  • Galvanine + Joltail28 rounds together · 50% round win association28 observed win/loss round results
  • Goldora + Omnichrome26 rounds together · 62% round win association26 observed win/loss round results
  • Goldora + Ironcore24 rounds together · 63% round win association24 observed win/loss round results
  • Galvanine + Omnichrome12 rounds together · 75% round win association12 observed win/loss round results
  • Goldora + Joltail2 rounds together · 0% round win association2 observed win/loss round results
  • Joltail + Omnichrome2 rounds together · 100% round win association2 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Joltail: 2 · Goldora: 333 · Ironcore: 30 · Omnichrome: 1 · Galvanine: 30
  • ShockJoltail: 8 · Galvanine: 18

Round inventory

Trinkets

41 trinkets · 13 types

Mysterious Mask × 10

Choose a trainer and gain their ability.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Razor Beak

Your Flying monsters have +1 Multicast.

Haste Orb

Your monsters have +15% Cooldown Speed.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Barbell × 5

+5000 HP

Metronome × 3

When your monster cast, they gain +10 Damage for this battle.

Mighty Bell × 9

Monsters in your shop have +200 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Fancy Sword × 2

Your monsters have +3% for each trinket you have.

Master Crown × 4

Your top middle monster has +80% stats (except Cooldown and Multicast).