Ranked run
Swim Coach
Run xul4wbl0tq6cthk · Sep 15, 2026, 9:32 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 25
Round result: win

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +288% Cooldown Speed for this battle.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 3,000 · Shrinell: 3,840 · Quillustrous: 5,400 · Shikitsune: 1,500 · Omnichrome: 1 · Gachapod: 2,880
Round inventory
Trinkets
394 trinkets · 57 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 28
Does nothing.

Gold Trophy × 14
On Victory Gain $8.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License × 10
Increase shop rank by 1.

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Poison Bell × 14
Toxic monsters in your shop have +6 Poison.

Fire Orb × 13
Your Fire monsters have +3 Burn.

Poison Orb × 7
Your Toxic monsters have +3 Poison.

Gold Bracelet × 13
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 16
Monsters in your shop have +10% Shield.

Barbell × 13
+5000 HP

Mysterious Gem
Your monsters have +20% Damage.

Power Band × 10
Give the first monster you buy each day +20 Damage.

Wood Sword × 15
Your monsters have +5 Damage.

Fire Bell × 10
Fire monsters in your shop have +5 Burn.

Sapphire Amulet × 3
You receive 25% more Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Pouch × 11
When you buy an item, give your monsters +2 Damage.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Bell
Monsters in your shop have +25 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Metronome × 6
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 4
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Quick Bell × 15
Monsters in your shop have +5% Cooldown Speed.

Earth Crest × 8
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Fancy Sword × 14
Your monsters have +3% Damage for each Trinket you have.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Gold Nugget × 8
Increase Income by $3.

Quick Flag × 10
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 10
Monsters in your shop have +10% Heal.

Training Weights × 16
+100 HP

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 9
Your top middle monster has +20 Damage.

Rally Flag × 7
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card × 10
You can use 1 additional Item each day.

Winged Crown
Your top middle monster has +1 Multicast.

Mighty Bell × 5
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Locked Box × 11
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Holy Grail × 6
On Victory Gain $100.

Excalibur × 10
Your monsters have +350 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Haste Orb × 6
Your monsters have +15% Cooldown Speed.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Mega Upgrade Disc × 5
When a monster reaches level 3, level it up again and destroy this.

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
