Ranked run
Swim Coach
Run xo923eg4b61byxm · Sep 15, 2026, 10:01 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 34
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 260 · Rigalord: 1 · Omnichrome: 1 · Celestia: 3,120
Round inventory
Trinkets
603 trinkets · 66 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 28
Does nothing.

Gold Trophy × 14
On Victory Gain $8.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License × 10
Increase shop rank by 1.

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Poison Bell × 14
Toxic monsters in your shop have +6 Poison.

Fire Orb × 13
Your Fire monsters have +3 Burn.

Poison Orb × 7
Your Toxic monsters have +3 Poison.

Gold Bracelet × 13
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 16
Monsters in your shop have +10% Shield.

Barbell × 21
+5000 HP

Mysterious Gem
Your monsters have +20% Damage.

Power Band × 10
Give the first monster you buy each day +20 Damage.

Wood Sword × 15
Your monsters have +5 Damage.

Fire Bell × 10
Fire monsters in your shop have +5 Burn.

Sapphire Amulet × 9
You receive 25% more Heal.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Power Pouch × 11
When you buy an item, give your monsters +2 Damage.

Sea Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Bell × 5
Monsters in your shop have +25 Damage.

Metal Bat × 5
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Blitz Bell × 25
Monsters in your shop have +30% Cooldown Speed.

Momentum Flag × 23
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Metronome × 14
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 4
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Quick Bell × 15
Monsters in your shop have +5% Cooldown Speed.

Earth Crest × 8
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Fancy Sword × 22
Your monsters have +3% Damage for each Trinket you have.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Gold Nugget × 8
Increase Income by $3.

Quick Flag × 10
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 10
Monsters in your shop have +10% Heal.

Training Weights × 16
+100 HP

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 9
Your top middle monster has +20 Damage.

Rally Flag × 7
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card × 10
You can use 1 additional Item each day.

Winged Crown
Your top middle monster has +1 Multicast.

Mighty Bell × 11
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Locked Box × 11
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Holy Grail × 6
On Victory Gain $100.

Excalibur × 16
Your monsters have +350 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Haste Crown × 18
Your top middle monster has +30% Cooldown Speed.

Haste Orb × 22
Your monsters have +15% Cooldown Speed.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Zenith Stone × 14
When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask × 18
Choose a trainer and gain their ability.

Master Crown × 10
Your top middle monster has +80% stats (except Cooldown and Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mega Upgrade Disc × 8
When a monster reaches level 3, level it up again and destroy this.

Silver Watch × 4
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Ancient Plume × 4
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Terrarium × 6
Your Bug monsters have +20% Damage.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Topaz Amulet × 6
You receive 25% more Shield.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Razor Beak × 26
Your Flying monsters have +1 Multicast.
