Ranked run
Black Belt
Run q2fq67kwkpgdh3y · Sep 15, 2026, 12:57 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 24
Round result: loss

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +180 Shield and +180 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 40% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Petrirex · Cosmivore · Shikitsune
- Grass × 2Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePetrirex: 150 · Ginsage: 300 · Beetdown: 105 · Cosmivore: 1 · Shikitsune: 150
- HealSukoi: 80
Round inventory
Trinkets
70 trinkets · 32 types

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold Trophy
On Victory Gain $8.

Power Pouch × 8
When you buy an item, give your monsters +2 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Membership Card × 2
You can use 1 additional Item each day.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Fire Orb
Your Fire monsters have +3 Burn.

Wood Sword × 2
Your monsters have +5 Damage.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Training Weights × 6
+100 HP

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Gold Nugget × 2
Increase Income by $3.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mighty Bell
Monsters in your shop have +300 Damage.

Winged Crown
Your top middle monster has +1 Multicast.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Grow Lamp
Your Grass monsters only need 2 copies to level up.
