Ranked run

Lucky Girl

Run bw6r6p9bdq5iy2h · Jul 25, 2026, 9:44 AM

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Patch unknownUpdated Jul 25, 2026, 2:27 PM2 observed rounds
Outcomeunknown
Record02
MMR1460?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:27 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this and gain +1 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 4Frizzly · Humbolt · Pylong · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Humbolt, Pylong, Joltail, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Frizzly + Ironcore409 rounds together · 43% round win association409 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Frizzly + Joltail319 rounds together · 55% round win association319 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Humbolt + Joltail221 rounds together · 50% round win association221 observed win/loss round results
  • Joltail + Pylong167 rounds together · 54% round win association167 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Ironcore: 30 · Humbolt: 40 · Pylong: 1 · Joltail: 3 · Humbolt: 30
  • ShockFrizzly: 8 · Humbolt: 1 · Pylong: 15 · Joltail: 12 · Humbolt: 1

Round inventory

Trinkets

6 trinkets · 4 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.