Ranked run
Monster Ranger
Run jadsr61uukl4el3 · Aug 10, 2026, 11:00 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 18
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Bambudo
Tier 1 · Cost 10
+35 Damage permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +225% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Dryadell · Bambudo
Ability text matches
- Dryadell references GrassTrigger the Grass ally above.Potential interaction with Bambudo.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Dryadell: 70 · Dirgefin: 50 · Bambudo: 75 · Formiqueen: 720
- HealDirgefin: 100
- ShieldCherubble: 100
Round inventory
Trinkets
19 trinkets · 15 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Power Band
Give the first monster you buy each day +20 Damage.

Power Crown
Your top middle monster has +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Bug Net
Bug monsters in the shop cost 3 less.

Membership Card
You can use 1 additional Item each day.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Gem
Your monsters have +20% Damage.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Sapphire Amulet
You receive 25% more Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
