Ranked run

Swim Coach

Run es58aeggmgdpf0g · Aug 20, 2026, 3:30 AM

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Patch unknownUpdated Aug 20, 2026, 4:15 AM11 observed rounds
Outcomeunknown
Record74
MMR1951?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 20, 2026, 4:15 AM6 board slots22 trinkets
6 of 6board slots filled
Slot 1Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown9s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Torrantler

Water

Tier 5 · Cost 50

Cooldown6.5s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Aster · Sirenade · Dirgefin · Torrantler · Plunderbird

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Dirgefin, Torrantler, Plunderbird.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Sirenade, Dirgefin, Plunderbird.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Aster + Plunderbird105 rounds together · 63% round win association105 observed win/loss round results
  • Plunderbird + Torrantler72 rounds together · 69% round win association72 observed win/loss round results
  • Plunderbird + Sirenade70 rounds together · 64% round win association70 observed win/loss round results
  • Aster + Draconarch69 rounds together · 64% round win association69 observed win/loss round results
  • Sirenade + Torrantler63 rounds together · 70% round win association63 observed win/loss round results
  • Dirgefin + Plunderbird56 rounds together · 61% round win association56 observed win/loss round results
  • Aster + Sirenade53 rounds together · 70% round win association53 observed win/loss round results
  • Draconarch + Plunderbird51 rounds together · 67% round win association51 observed win/loss round results
  • Aster + Torrantler49 rounds together · 82% round win association49 observed win/loss round results
  • Draconarch + Sirenade36 rounds together · 67% round win association36 observed win/loss round results
  • Draconarch + Torrantler36 rounds together · 78% round win association36 observed win/loss round results
  • Dirgefin + Draconarch26 rounds together · 46% round win association26 observed win/loss round results
  • Aster + Dirgefin18 rounds together · 28% round win association18 observed win/loss round results
  • Dirgefin + Sirenade16 rounds together · 50% round win association16 observed win/loss round results
  • Dirgefin + Torrantler16 rounds together · 56% round win association16 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Dirgefin: 50 · Plunderbird: 1
  • HealAster: 40 · Sirenade: 300 · Dirgefin: 100 · Torrantler: 200 · Plunderbird: 35

Round inventory

Trinkets

22 trinkets · 14 types

Membership Card

You can use 1 additional Item each day.

Wood Sword × 2

Your monsters have +5 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet × 2

You receive 25% more Heal.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Barbell × 2

+5000 HP

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Market License

Increase shop rank by 1.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone × 4

When your monsters gain stats, they gain +80% more (except Multicast).