Ranked run

Monster Ranger

Run aobx45hpy6wi37y · Jul 27, 2026, 6:01 PM

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Patch unknownUpdated Jul 29, 2026, 6:20 PM1 observed rounds
Outcomeunknown
Record01
MMR1238?
Tiermaster

Trainer effect

Monster Ranger

Start with a random Uncommon monster. Gain another level 1 monster of the same species every 2 days.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 6:20 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Frizzly · Galvanine
  • Dragon × 2Onsetra · Shelldra

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Frizzly, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong783 rounds together · 50% round win association783 observed win/loss round results
  • Galvanine + Ironcore757 rounds together · 49% round win association757 observed win/loss round results
  • Onsetra + Pylong701 rounds together · 49% round win association701 observed win/loss round results
  • Frizzly + Ironcore498 rounds together · 43% round win association498 observed win/loss round results
  • Ironcore + Onsetra329 rounds together · 50% round win association329 observed win/loss round results
  • Frizzly + Pylong327 rounds together · 43% round win association327 observed win/loss round results
  • Galvanine + Pylong322 rounds together · 49% round win association322 observed win/loss round results
  • Ironcore + Shelldra198 rounds together · 47% round win association198 observed win/loss round results
  • Frizzly + Onsetra150 rounds together · 43% round win association150 observed win/loss round results
  • Galvanine + Shelldra141 rounds together · 45% round win association141 observed win/loss round results
  • Pylong + Shelldra139 rounds together · 47% round win association139 observed win/loss round results
  • Galvanine + Onsetra125 rounds together · 50% round win association125 observed win/loss round results
  • Frizzly + Shelldra105 rounds together · 49% round win association105 observed win/loss round results
  • Frizzly + Galvanine89 rounds together · 40% round win association89 observed win/loss round results
  • Onsetra + Shelldra60 rounds together · 42% round win association60 observed win/loss round results

Team toolkit

  • DamageOnsetra: 200 · Pylong: 1 · Frizzly: 1 · Shelldra: 15 · Galvanine: 10 · Ironcore: 30
  • HealShelldra: 15
  • ShockPylong: 15 · Frizzly: 24 · Galvanine: 6

Round inventory

Trinkets

9 trinkets · 6 types

Market License

Increase shop rank by 1.

Gold Trophy × 2

On Victory Gain $8.

Membership Card

When you buy an item, gain 1 free reroll.

Mighty Bell × 3

Monsters that appear in your shop gain +200 Damage permanently.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Crown

Your top middle monster has +30% Cooldown Speed.