Ranked run
Swim Coach
Run kga6stj7px58k63 · Aug 16, 2026, 10:41 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
+4 Shock permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Galvanine · Joltail · Electranade
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Joltail, Electranade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Galvanine: 20 · Velocect: 25 · Joltail: 3
- ShieldCherubble: 100
- ShockGalvanine: 12 · Joltail: 12 · Electranade: 28
Round inventory
Trinkets
10 trinkets · 9 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Gold Bar
Increase Income by $10.

Gold Trophy
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Topaz Amulet
You receive 25% more Shield.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
