Ranked run
Scavenger
Run qiqs32bo3trhhw9 · Sep 16, 2026, 1:13 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 11
Round result: loss

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Furnadon
- Water × 3Lumijel · Swoonet · Steamscuttle
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Furnadon: 12
- DamageLumijel: 20 · Swoonet: 30 · Rubbin: 120 · Shrinell: 160
- HealLumijel: 30 · Swoonet: 30 · Steamscuttle: 60
Round inventory
Trinkets
52 trinkets · 12 types

Junk × 27
Does nothing.

Fake Diamond
The next time you lose a battle, gain $40.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Wood Sword × 4
Your monsters have +5 Damage.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Gold-o-matic
Increase Income by $30.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Membership Card × 2
You can use 1 additional Item each day.
