Ranked run
Swim Coach
Run 3xm5nssxmvo0p2p · Sep 14, 2026, 6:52 PM
Patch unknownUpdated Sep 14, 2026, 8:22 PM8 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: loss
Patch unknownUpdated Sep 14, 2026, 8:22 PM4 board slots4 trinkets
4 of 6board slots filled
Slot 1Level 2

Magmite
FireRock
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Burn8
Shield80
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1 · Shiny

Pyronade
Fire
Tier 2 · Cost 25
Cooldown4.5s
Multicast—
Burn22
On Cast
Knockout self.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 3

Sunsage
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn15
Damage15
On Battle Start
For each Fire ally, this gains +20% Cooldown Speed permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Gildshell
Bug
Tier 2 · Cost 20
Cooldown2s
Multicast—
Damage1
On Battle Start
+20 Sell Value permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Magmite · Pyronade · Sunsage
Ability text matches
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Pyronade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmite: 8 · Pyronade: 22 · Sunsage: 15
- DamageSunsage: 15 · Gildshell: 1
- ShieldMagmite: 80
Round inventory
Trinkets
4 trinkets · 2 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
