Ranked run
Lucky Girl
Run m4cvimohhm1oylz · Sep 3, 2026, 2:05 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 12
Round result: loss

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Uncommon Trinkets.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Dollhime · Rubbin · Nekoffin
- Ghost × 3Ratacomb · Nekoffin · Rattleghast
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 60 · Ratacomb: 60 · Rubbin: 120 · Nekoffin: 750
- HealLumijel: 90
- PoisonRattleghast: 1
Round inventory
Trinkets
48 trinkets · 25 types

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Junk × 2
Does nothing.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 3
On Victory Gain $8.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Poison Orb × 4
Your Toxic monsters have +3 Poison.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Membership Card × 2
You can use 1 additional Item each day.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Sapphire Ring
Monsters in your shop have +10% Heal.

Power Crown
Your top middle monster has +20 Damage.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Market License
Increase shop rank by 1.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Gold Nugget
Increase Income by $3.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
