Ranked run
Swim Coach
Run jruo7axus0azvsc · Aug 31, 2026, 5:59 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gemwing
Tier 4 · Cost 50
Activate the On Bought ability of the ally above 1 time(s).
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +40% Cooldown Speed permanently.
No equipment observed on this monster.

Sproach
Tier 3 · Cost 40
Exact level stats unavailable.
On Bought +90 Damage permanently for each life lost this run.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Fernfowl · Ninflora · Sproach · Ginsage
- Bug × 2Gemwing · Sproach
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Fernfowl, Sproach, Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Fernfowl, Ninflora, Sproach.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGemwing: 150 · Fernfowl: 100 · Ninflora: 100 · Ginsage: 300
- HealSukoi: 80
Round inventory
Trinkets
5 trinkets · 5 types

Training Weights
+100 HP

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Market License
Increase shop rank by 1.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.
