Ranked run

Swim Coach

Run hlhk53vzywdsw5h · Sep 2, 2026, 10:40 AM

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Patch unknownUpdated Sep 2, 2026, 11:23 AM13 observed rounds
Outcomeunknown
Record67
MMR1980?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 2, 2026, 11:23 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Rhizuka

Rock

Tier 3 · Cost 30

Cooldown15s
Multicast2
Damage200
Ability / passive

Trigger this when an ally applies Shield. (Except other Rhizuka)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Kickrane

FightingFlying

Tier 3 · Cost 40

Cooldown4.5s
Multicast2
Damage30
On Victory

This and all your allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Steamscuttle · Swoonet · Lumijel
  • Flying × 2Swoonet · Kickrane

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Steamscuttle, Lumijel.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Swoonet, Lumijel.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 10 · Steamscuttle: 5
  • DamageSwoonet: 30 · Lumijel: 60 · Rhizuka: 200 · Kickrane: 30
  • HealSteamscuttle: 60 · Swoonet: 30 · Steamscuttle: 30 · Lumijel: 90

Round inventory

Trinkets

8 trinkets · 7 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Power Crown

Your top middle monster has +20 Damage.

Winged Fossil

Your Flying monsters have +25% stats (except Cooldown and Multicast).

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Amulet

You receive 25% more Heal.

Blue Incense

The next 5 shops will contain only Rare monsters.