Ranked run

Swim Coach

Run n5xqvevb4auugfr · Jul 27, 2026, 6:09 PM

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Patch unknownUpdated Jul 28, 2026, 3:31 PM1 observed rounds
Outcomeunknown
Record01
MMR1581?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:31 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Formiqueen · Velocect
  • Electric × 2Pylong · Electranade

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,219 rounds together · 53% round win association3,219 observed win/loss round results
  • Cherubble + Formiqueen2,831 rounds together · 54% round win association2,831 observed win/loss round results
  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Formiqueen + Onsetra1,869 rounds together · 53% round win association1,869 observed win/loss round results
  • Cherubble + Electranade1,189 rounds together · 51% round win association1,189 observed win/loss round results
  • Onsetra + Velocect1,096 rounds together · 49% round win association1,096 observed win/loss round results
  • Cherubble + Onsetra1,080 rounds together · 51% round win association1,080 observed win/loss round results
  • Pylong + Velocect838 rounds together · 49% round win association838 observed win/loss round results
  • Formiqueen + Electranade769 rounds together · 51% round win association769 observed win/loss round results
  • Onsetra + Pylong598 rounds together · 49% round win association598 observed win/loss round results
  • Formiqueen + Pylong570 rounds together · 50% round win association570 observed win/loss round results
  • Cherubble + Pylong548 rounds together · 47% round win association548 observed win/loss round results
  • Electranade + Pylong454 rounds together · 46% round win association454 observed win/loss round results
  • Electranade + Onsetra245 rounds together · 36% round win association245 observed win/loss round results

Team toolkit

  • DamageOnsetra: 200 · Formiqueen: 180 · Velocect: 13 · Pylong: 1
  • ShieldCherubble: 100
  • ShockPylong: 15 · Electranade: 75

Round inventory

Trinkets

16 trinkets · 8 types

Gold Trophy

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Power Crown × 4

Your top middle monster has +20 Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.