Ranked run

Swim Coach

Run jni9goanxmyqyja · Sep 16, 2026, 3:13 AM

Back to profile
Patch unknownUpdated Sep 16, 2026, 4:57 AM15 observed rounds
Outcomeunknown
Record105
MMR1474?
Tiersilver

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 6

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:57 AM5 board slots13 trinkets
5 of 6board slots filled
Slot 1Level 5

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage100
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage50
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Swoonet · Sukoi · Kappow · Dewlotl

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageKappow: 100 · Kappow: 50 · Dewlotl: 30
  • HealSukoi: 80 · Dewlotl: 30

Round inventory

Trinkets

13 trinkets · 6 types

Gold Nugget × 4

Increase Income by $3.

Gold Trophy × 4

On Victory Gain $8.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin

The first Common monster you buy each day is free.

Gold Bar

Increase Income by $10.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.