Ranked run
Monster Ranger
Run 7zq92dbqf6vg4ne · Sep 15, 2026, 6:04 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 13
Round result: loss

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Steamscuttle · Kappow
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageDracana: 10
- HealSteamscuttle: 90
Round inventory
Trinkets
15 trinkets · 10 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Greedy Gloves × 2
You can take all of the choices from your next Trinket gift.

Bargain Bin
The first Common monster you buy each day is free.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.
