Ranked run

Monster Ranger

Run fv1e295r7i9203y · Jul 26, 2026, 8:44 PM

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Patch unknownUpdated Jul 26, 2026, 9:20 PM6 observed rounds
Outcomeunknown
Record33
MMR1332?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 9:20 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 4Humbolt · Electranade · Bumblebolt · Galvanine
  • Bug × 2Velocect · Bumblebolt
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Electranade, Bumblebolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,451 rounds together · 58% round win association3,451 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Bumblebolt + Electranade599 rounds together · 64% round win association599 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Bumblebolt + Humbolt375 rounds together · 52% round win association375 observed win/loss round results
  • Electranade + Humbolt329 rounds together · 48% round win association329 observed win/loss round results
  • Electranade + Ironcore232 rounds together · 47% round win association232 observed win/loss round results
  • Galvanine + Humbolt220 rounds together · 49% round win association220 observed win/loss round results
  • Galvanine + Velocect121 rounds together · 36% round win association121 observed win/loss round results
  • Bumblebolt + Galvanine84 rounds together · 46% round win association84 observed win/loss round results
  • Electranade + Galvanine60 rounds together · 47% round win association60 observed win/loss round results

Team toolkit

  • DamageVelocect: 25 · Humbolt: 30 · Bumblebolt: 9 · Ironcore: 30 · Galvanine: 10
  • ShockHumbolt: 1 · Electranade: 50 · Bumblebolt: 3 · Galvanine: 6

Round inventory

Trinkets

9 trinkets · 8 types

Hero's Sword

Your monsters have +12 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Wood Sword

Your monsters have +5 Damage.

Power Crown

Your top middle monster has +20 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Mysterious Gem

Your monsters have +20% Damage.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.