Ranked run
Scavenger
Run rse5wjsn74ruftw · Sep 16, 2026, 6:05 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 11
Round result: win

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+15 Burn and +15 Poison permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Brimtoad · Furnadon · Steamscuttle
- Curio × 2Rubbin · Furnadon
- Dragon × 2Draconarch · Onsetra
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad, Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 15 · Furnadon: 12 · Steamscuttle: 15
- DamageRubbin: 120 · Draconarch: 100 · Onsetra: 100
- HealSteamscuttle: 90
- PoisonBrimtoad: 15
Round inventory
Trinkets
43 trinkets · 16 types

Junk × 4
Does nothing.

Wood Sword × 5
Your monsters have +5 Damage.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 4
+100 HP

Gold Nugget × 5
Increase Income by $3.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Topaz Ring
Monsters in your shop have +10% Shield.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
