Ranked run
Masked Man
Run 7pjlyp7hpk5nsqo · Sep 16, 2026, 6:53 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 16
Round result: loss

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +72 Damage and +72 Heal permanently.
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +720 Damage and +720 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Swoonet · Lumijel · Orcana
- Flying × 2Swoonet · Quillustrous
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Onsetra: 200 · Quillustrous: 300 · Lumijel: 40 · Shrinell: 160
- HealSwoonet: 30 · Lumijel: 60 · Orcana: 200
Round inventory
Trinkets
39 trinkets · 27 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Training Weights
+100 HP

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Crown × 2
Your top middle monster has +20 Damage.

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Nugget
Increase Income by $3.

Sapphire Amulet
You receive 25% more Heal.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Rainbow Pearl
All monsters in your shop are SHINY.

Mysterious Charm
+25% HP

Holy Grail
On Victory Gain $100.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.
