Ranked run

Monster Ranger

Run 50nqmtbsjopswt9 · Jul 26, 2026, 2:49 AM

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Patch unknownUpdated Jul 26, 2026, 3:20 AM12 observed rounds
Outcomeunknown
Record75
MMR1443?
Tierdiamond

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 3:20 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Stalagrove

GrassRock

Tier 3 · Cost 35

Cooldown5.5s
Multicast
Shield60
Ability / passive

When you receive shield, this gains Damage for this battle equal to 45% of the amount shielded.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Berroon · Craghorn · Stalagrove
  • Dragon × 2Saberhorn · Boomagon
  • Rock × 2Craghorn · Stalagrove

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,440 rounds together · 61% round win association4,440 observed win/loss round results
  • Berroon + Boomagon3,661 rounds together · 58% round win association3,661 observed win/loss round results
  • Craghorn + Boomagon3,121 rounds together · 59% round win association3,121 observed win/loss round results
  • Boomagon + Saberhorn1,272 rounds together · 61% round win association1,272 observed win/loss round results
  • Craghorn + Stalagrove1,012 rounds together · 63% round win association1,012 observed win/loss round results
  • Berroon + Stalagrove842 rounds together · 64% round win association842 observed win/loss round results
  • Boomagon + Stalagrove790 rounds together · 58% round win association790 observed win/loss round results
  • Berroon + Saberhorn641 rounds together · 66% round win association641 observed win/loss round results
  • Craghorn + Saberhorn594 rounds together · 66% round win association594 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Saberhorn + Stalagrove254 rounds together · 54% round win association254 observed win/loss round results
  • Berroon + Galvanine79 rounds together · 48% round win association79 observed win/loss round results
  • Craghorn + Galvanine36 rounds together · 42% round win association36 observed win/loss round results
  • Galvanine + Stalagrove19 rounds together · 42% round win association19 observed win/loss round results

Team toolkit

  • DamageBerroon: 40 · Craghorn: 20 · Saberhorn: 100 · Boomagon: 40 · Galvanine: 20
  • ShieldCraghorn: 20 · Stalagrove: 60
  • ShockGalvanine: 12

Round inventory

Trinkets

10 trinkets · 5 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Power Band × 3

Give the first monster you buy each day +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Blitz Bell × 3

Monsters in your shop have +30% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.