Ranked run

Musician

Run 90qu289hpoe4aeh · Jul 26, 2026, 2:06 PM

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Patch unknownUpdated Jul 26, 2026, 3:11 PM13 observed rounds
Outcomeunknown
Record85
MMR1644?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 3:11 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Formiqueen

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,214 rounds together · 53% round win association3,214 observed win/loss round results
  • Cherubble + Formiqueen2,828 rounds together · 54% round win association2,828 observed win/loss round results
  • Cherubble + Velocect2,193 rounds together · 53% round win association2,193 observed win/loss round results
  • Joltail + Velocect1,592 rounds together · 54% round win association1,592 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Joltail432 rounds together · 51% round win association432 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Cherubble + Joltail248 rounds together · 52% round win association248 observed win/loss round results
  • Cherubble + Shelldra232 rounds together · 46% round win association232 observed win/loss round results
  • Shelldra + Velocect173 rounds together · 45% round win association173 observed win/loss round results
  • Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
  • Formiqueen + Shelldra114 rounds together · 47% round win association114 observed win/loss round results
  • Joltail + Shelldra51 rounds together · 59% round win association51 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Velocect: 20 · Ironcore: 30 · Joltail: 3 · Formiqueen: 180
  • HealShelldra: 15
  • ShieldCherubble: 100
  • ShockJoltail: 12

Round inventory

Trinkets

8 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Gold Trophy

On Victory Gain $8.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Gold-o-matic

At the start of each day, gain $30.

Power Bell × 2

Monsters in your shop have +25 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.