Ranked run

Musician

Run 90qu289hpoe4aeh · Jul 26, 2026, 2:06 PM

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Patch unknownUpdated Jul 26, 2026, 3:11 PM13 observed rounds
Outcomeunknown
Record85
MMR1644?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 3:11 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Formiqueen

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,194 rounds together · 53% round win association3,194 observed win/loss round results
  • Cherubble + Formiqueen2,809 rounds together · 54% round win association2,809 observed win/loss round results
  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Formiqueen + Joltail431 rounds together · 51% round win association431 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Cherubble + Joltail244 rounds together · 52% round win association244 observed win/loss round results
  • Cherubble + Shelldra222 rounds together · 47% round win association222 observed win/loss round results
  • Ironcore + Shelldra167 rounds together · 47% round win association167 observed win/loss round results
  • Shelldra + Velocect163 rounds together · 46% round win association163 observed win/loss round results
  • Formiqueen + Shelldra113 rounds together · 47% round win association113 observed win/loss round results
  • Joltail + Shelldra45 rounds together · 58% round win association45 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Velocect: 25 · Ironcore: 30 · Joltail: 3 · Formiqueen: 180
  • HealShelldra: 15
  • ShieldCherubble: 100
  • ShockJoltail: 12

Round inventory

Trinkets

10 trinkets · 9 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.

Gold Trophy

On Victory Gain $8.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Gold-o-matic

At the start of each day, gain $30.

Power Bell × 2

Monsters in your shop have +25 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.