Ranked run
Twins
Run ngzxcdecd07ck4a · Sep 14, 2026, 3:45 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 7
Round result: win

Rhizuka
Tier 3 · Cost 30
Trigger this when an ally applies Shield. (Except other Rhizuka)
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +20 Damage permanently.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give the next Flying monster you buy +1 Multicast.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 4Aviarab · Kickrane · Talonite · Swoonet
- Rock × 2Rhizuka · Talonite
Ability text matches
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Kickrane, Talonite, Aviarab, Swoonet.
- Talonite references Rock+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Rhizuka.
- Talonite references Flying+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.Potential interaction with Aviarab, Kickrane, Aviarab, Swoonet.
- Aviarab references FlyingOn Bought Give the next Flying monster you buy +1 Multicast.Potential interaction with Aviarab, Kickrane, Talonite, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRhizuka: 200 · Aviarab: 15 · Kickrane: 30 · Talonite: 30 · Aviarab: 15
Round inventory
Trinkets
6 trinkets · 5 types

Junk
Does nothing.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.
