Ranked run
Gamer
Run 2i8hvas1ipsojc1 · Sep 14, 2026, 5:03 PM

Trainer effect
Gamer
Gain a Mythical monster and $30 on day 9.
Selected team
Round 14
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 100 · Shrinell: 480 · Rigalord: 1
Round inventory
Trinkets
68 trinkets · 33 types

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet
You receive 25% more Heal.

Gold Trophy × 3
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Orb × 5
Your monsters have +15% Cooldown Speed.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Excalibur
Your monsters have +350 Damage.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Training Weights
+100 HP

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Giant Club × 9
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Barbell × 3
+5000 HP

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Upgrade Disc × 2
When you buy a monster, level it up and destroy this.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Power Bell
Monsters in your shop have +25 Damage.
