Ranked run
Burglar
Run gikbqfhzii12sjd · Sep 16, 2026, 5:26 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 10
Round result: win

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 100% of the Poison stacks on the enemy.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+18 Burn and +18 Poison permanently.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 3Drumire · Cinnabark · Brimtoad
- Dragon × 2Onsetra · Saberhorn
Ability text matches
- Drumire references ToxicWhen a Toxic ally casts, give it +5% Cooldown Speed for this battle.Potential interaction with Cinnabark, Brimtoad, Cinnabark.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 18
- DamageOnsetra: 200 · Saberhorn: 100
- PoisonDrumire: 20 · Cinnabark: 5 · Brimtoad: 18 · Cinnabark: 10
Round inventory
Trinkets
15 trinkets · 12 types

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 2
Does nothing.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Gold Nugget
Increase Income by $3.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Gold Bar
Increase Income by $10.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
