Ranked run

Mad Scientist

Run uj1f2q53o6e3xcj · Jul 27, 2026, 1:05 PM

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Patch unknownUpdated Jul 27, 2026, 2:30 PM8 observed rounds
Outcomeunknown
Record35
MMR1600?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 2:30 PM6 board slots0 trinkets
6 of 6board slots filled
Slot 1Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Gildshell
  • Electric × 2Frizzly · Electranade

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Frizzly, Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect2,013 rounds together · 54% round win association2,013 observed win/loss round results
  • Frizzly + Velocect1,164 rounds together · 52% round win association1,164 observed win/loss round results
  • Gildshell + Velocect882 rounds together · 53% round win association882 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Electranade + Gildshell354 rounds together · 59% round win association354 observed win/loss round results
  • Frizzly + Gildshell252 rounds together · 54% round win association252 observed win/loss round results
  • Electranade + Ironcore232 rounds together · 47% round win association232 observed win/loss round results
  • Frizzly + Electranade209 rounds together · 53% round win association209 observed win/loss round results
  • Gildshell + Ironcore46 rounds together · 50% round win association46 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Ironcore: 30 · Frizzly: 1 · Velocect: 15 · Gildshell: 1
  • ShockFrizzly: 8 · Frizzly: 8 · Electranade: 25

Round inventory

Trinkets

0 trinkets · 0 types

No trinkets were observed for this round.