Ranked run
Swim Coach
Run betjfac22njqx89 · Sep 10, 2026, 12:59 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 5
Round result: loss

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Mosslug
Tier 1 · Cost 10
+40 Damage for this battle.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Velocect · Bumblebolt
- Electric × 2Bumblebolt · Frizzly
- Water × 2Emperooze · Mosslug
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt, Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Velocect: 20 · Bumblebolt: 6 · Frizzly: 1 · Ironcore: 30
- HealEmperooze: 45 · Mosslug: 60
- ShockBumblebolt: 2 · Frizzly: 16
Round inventory
Trinkets
6 trinkets · 5 types

Gold Trophy
On Victory Gain $8.

Gold Nugget
Increase Income by $3.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.
