Ranked run
Swim Coach
Run rxtzuebpogybvp0 · Aug 13, 2026, 1:38 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Emperooze · Aster · Dirgefin
- Rock × 2Coalem · Cherubble
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Dirgefin.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 20
- DamageEmperooze: 36 · Dirgefin: 50 · Draconarch: 100
- HealEmperooze: 54 · Aster: 40 · Dirgefin: 100
- ShieldCoalem: 450 · Cherubble: 100
Round inventory
Trinkets
10 trinkets · 7 types

Gold Nugget
Increase Income by $3.

Power Band
Give the first monster you buy each day +20 Damage.

Sapphire Amulet × 2
You receive 25% more Heal.

Dryad's Charm
+30% HP

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
