Ranked run
Twins
Run 65j8tjm295b7wj4 · Sep 16, 2026, 5:44 AM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 14
Round result: win

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Gachapod · Goldora
- Grass × 2Ninflora · Quillustrous
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Quillustrous, Ninflora.
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ninflora, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 200 · Goldora: 333 · Ninflora: 150 · Quillustrous: 300 · Ninflora: 150
Round inventory
Trinkets
35 trinkets · 20 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Sapphire Ring
Monsters in your shop have +10% Heal.

Topaz Ring
Monsters in your shop have +10% Shield.

Topaz Amulet
You receive 25% more Shield.

Gold Trophy
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Mighty Bell × 4
Monsters in your shop have +300 Damage.

Barbell × 7
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Haste Orb
Your monsters have +15% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Poison Bell
Toxic monsters in your shop have +6 Poison.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
