Ranked run

Swim Coach

Run xfklspm2qil8pcm · Jul 25, 2026, 4:05 PM

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Patch unknownUpdated Jul 26, 2026, 2:10 PM1 observed rounds
Outcomeunknown
Record01
MMR1540?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:10 PM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage300
On Battle Start

Adjacent allies with no abilities gain +2 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Stellagon
  • Electric × 2Galvanine · Humbolt
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Velocect1,486 rounds together · 48% round win association1,486 observed win/loss round results
  • Stellagon + Velocect933 rounds together · 47% round win association933 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Humbolt418 rounds together · 50% round win association418 observed win/loss round results
  • Humbolt + Stellagon317 rounds together · 52% round win association317 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
  • Boomagon + Stellagon123 rounds together · 44% round win association123 observed win/loss round results
  • Galvanine + Velocect120 rounds together · 36% round win association120 observed win/loss round results
  • Galvanine + Stellagon75 rounds together · 53% round win association75 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Ironcore: 30 · Galvanine: 30 · Velocect: 25 · Stellagon: 300 · Humbolt: 45
  • ShockGalvanine: 18 · Humbolt: 1

Round inventory

Trinkets

15 trinkets · 12 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Market License × 2

Increase shop rank by 1.

Gold Nugget

At the start of each day, gain $3.

Dryad's Charm

+30% HP

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Mysterious Charm

+25% HP

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Barbell

+5000 HP

Metronome

When your monster cast, they gain +10 Damage for this battle.