Ranked run
Burglar
Run oa4b2kcqslk8hzu · Sep 6, 2026, 9:17 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 6 Junk Trinkets.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Sukoi · Swoonet · Steamscuttle
- Curio × 2Rubbin · Furnadon
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Sukoi, Swoonet.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 12
- DamageRubbin: 240 · Lumijel: 40 · Swoonet: 30
- HealLumijel: 60 · Sukoi: 80 · Swoonet: 30 · Steamscuttle: 90
Round inventory
Trinkets
78 trinkets · 23 types

Junk × 47
Does nothing.

Gold Nugget × 2
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Fire Orb
Your Fire monsters have +3 Burn.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Power Crown
Your top middle monster has +20 Damage.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Mysterious Mask
Choose a trainer and gain their ability.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Power Bell × 3
Monsters in your shop have +25 Damage.
