Ranked run
Burglar
Run 0bdj2x5zc841izh · Sep 16, 2026, 3:56 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 13
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Shrinell · Mallogre · Vipair · Dollhime · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 200 · Shrinell: 320 · Mallogre: 100 · Gachapod: 200
- PoisonVipair: 5
- ShieldMallogre: 100
Round inventory
Trinkets
68 trinkets · 28 types

Junk × 7
Does nothing.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Wood Sword × 7
Your monsters have +5 Damage.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 3
On Victory Gain $8.

Gold Nugget × 4
Increase Income by $3.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Training Weights × 3
+100 HP

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fire Orb
Your Fire monsters have +3 Burn.

Gold-o-matic
Increase Income by $30.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.
