Ranked run

Mad Scientist

Run js68ocmuzf0nnz9 · Jul 29, 2026, 9:52 PM

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Patch unknownUpdated Jul 30, 2026, 10:45 AM3 observed rounds
Outcomeunknown
Record03
MMR1880?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 10:45 AM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 1

Geminiss

Rock

Tier 5 · Cost 50

Cooldown12s
Multicast
Shield100
On Cast

Give adjacent allies +50% Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine, Galvanine.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageIroncore: 30 · Galvanine: 10 · Ironcore: 30 · Galvanine: 10 · Ironcore: 30
  • ShieldGeminiss: 100
  • ShockGalvanine: 6 · Galvanine: 6

Round inventory

Trinkets

7 trinkets · 6 types

Wood Sword

Your monsters have +5 Damage.

Gold Trophy

On Victory Gain $8.

Gold Bar

Increase Income by $10.

Dryad's Charm

+30% HP

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.