Ranked run
Lucky Girl
Run 22nrxgeh8uamvsq · Sep 15, 2026, 10:26 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 16
Round result: win

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +40% Cooldown Speed permanently.
No equipment observed on this monster.

Sproach
Tier 3 · Cost 40
Exact level stats unavailable.
On Bought +90 Damage permanently for each life lost this run.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 5Beetdown · Ginsage · Fernfowl · Ninflora · Sproach
- Fighting × 2Beetdown · Ninflora
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Beetdown, Fernfowl, Ninflora, Sproach, Ginsage.
- Ninflora references GrassThis and your Grass allies gain +40% Cooldown Speed permanently.Potential interaction with Beetdown, Ginsage, Fernfowl, Sproach, Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown, Ginsage, Fernfowl, Ninflora, Sproach.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 126 · Ginsage: 450 · Fernfowl: 300 · Ninflora: 100 · Ginsage: 150
Round inventory
Trinkets
21 trinkets · 20 types

Gold Trophy
On Victory Gain $8.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Crown
Your top middle monster has +20 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Poison Orb
Your Toxic monsters have +3 Poison.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Membership Card
You can use 1 additional Item each day.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold-o-matic
Increase Income by $30.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Terrarium
Your Bug monsters have +20% Damage.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Mysterious Mask
Choose a trainer and gain their ability.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Rocket Boots
Monsters in your shop gain Flying typing.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
