Ranked run

Black Belt

Run pabzcxjvhk6ct5i · Sep 16, 2026, 2:07 AM

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Patch unknownUpdated Sep 16, 2026, 2:37 AM12 observed rounds
Outcomeunknown
Record102
MMR1095?
Tierbronze

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 2:37 AM1 board slots15 trinkets
1 of 6board slots filled
Slot 1Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 105

Round inventory

Trinkets

15 trinkets · 12 types

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Hero's Sword

Your monsters have +12 Damage.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card

You can use 1 additional Item each day.

Bargain Bin

The first Common monster you buy each day is free.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Gold-o-matic

Increase Income by $30.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.