Ranked run
Black Belt
Run pabzcxjvhk6ct5i · Sep 16, 2026, 2:07 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 12
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105
- HealSukoi: 80
Round inventory
Trinkets
17 trinkets · 14 types

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Hero's Sword
Your monsters have +12 Damage.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card
You can use 1 additional Item each day.

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Gold-o-matic
Increase Income by $30.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Mighty Bell
Monsters in your shop have +300 Damage.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.
