Ranked run

Monster Ranger

Run ofc4lpg1f8dstvn · Aug 27, 2026, 11:19 PM

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Patch unknownUpdated Aug 29, 2026, 4:03 AM1 observed rounds
Outcomeunknown
Record10
MMR1891?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Aug 29, 2026, 4:03 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 10

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Kappow · Snapscald · Dewlotl · Lumijel · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Snapscald, Dewlotl, Lumijel, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 15
  • DamageDewlotl: 30 · Lumijel: 60 · Swoonet: 36
  • HealSnapscald: 100 · Dewlotl: 30 · Lumijel: 90 · Steamscuttle: 90 · Swoonet: 36

Round inventory

Trinkets

14 trinkets · 14 types

Bargain Bin

The first Common monster you buy each day is free.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget

Increase Income by $3.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy

On Victory Gain $8.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Sapphire Amulet

You receive 25% more Heal.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Purple Incense

The next 5 shops will contain only Super Rare monsters.