Ranked run
Lucky Girl
Run pzbbqp7jjbidimv · Aug 29, 2026, 11:46 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: win

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
+3 Shock permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +50% Cooldown Speed.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Formiqueen · Velocect
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)Potential interaction with Joltail.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Joltail: 3 · Formiqueen: 120 · Velocect: 13 · Draconarch: 100
- ShieldCherubble: 100
- ShockJoltail: 12
Round inventory
Trinkets
10 trinkets · 9 types

Gold Trophy
On Victory Gain $8.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Bug Net
Bug monsters in the shop cost 3 less.

Gold-o-matic
Increase Income by $30.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Membership Card
You can use 1 additional Item each day.

Haste Orb
Your monsters have +15% Cooldown Speed.

Excalibur
Your monsters have +350 Damage.
