Ranked run
Swim Coach
Run hm1l70iuyfl5gph · Sep 6, 2026, 4:43 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Steamscuttle · Sukoi · Swoonet · Snapscald · Dewlotl
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Snapscald, Dewlotl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 30
- DamageDracana: 10 · Dewlotl: 30
- HealSteamscuttle: 90 · Sukoi: 80 · Snapscald: 150 · Dewlotl: 30
Round inventory
Trinkets
26 trinkets · 18 types

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget × 4
Increase Income by $3.

Hero's Sword
Your monsters have +12 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Power Crown
Your top middle monster has +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Wood Sword
Your monsters have +5 Damage.

Barbell
+5000 HP

Link Cable
All of your team's monsters are now considered adjacent to each other.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.
