Ranked run

Lucky Girl

Run 1m5fb19o0wlx8jl · Jul 25, 2026, 2:46 PM

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Patch unknownUpdated Jul 25, 2026, 3:00 PM13 observed rounds
Outcomeunknown
Record94
MMR1398?
Tierdiamond

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 3:00 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +43% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast16
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Formiqueen · Bumblebolt · Velocect
  • Electric × 2Bumblebolt · Electranade

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,451 rounds together · 58% round win association3,451 observed win/loss round results
  • Formiqueen + Velocect3,219 rounds together · 53% round win association3,219 observed win/loss round results
  • Cherubble + Formiqueen2,831 rounds together · 54% round win association2,831 observed win/loss round results
  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Bumblebolt + Formiqueen1,761 rounds together · 56% round win association1,761 observed win/loss round results
  • Cherubble + Electranade1,189 rounds together · 51% round win association1,189 observed win/loss round results
  • Bumblebolt + Cherubble1,039 rounds together · 57% round win association1,039 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Formiqueen + Electranade769 rounds together · 51% round win association769 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Bumblebolt + Electranade599 rounds together · 64% round win association599 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Electranade + Ironcore232 rounds together · 47% round win association232 observed win/loss round results

Team toolkit

  • DamageFormiqueen: 60 · Bumblebolt: 9 · Ironcore: 30 · Velocect: 13
  • ShieldCherubble: 100
  • ShockBumblebolt: 3 · Electranade: 25

Round inventory

Trinkets

5 trinkets · 4 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Wood Sword × 2

Your monsters have +5 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.