Ranked run

Black Belt

Run ryisu185yeud70g · Sep 15, 2026, 12:14 PM

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Patch unknownUpdated Sep 16, 2026, 7:51 AM3 observed rounds
Outcomeunknown
Record30
MMR1061?
Tierbronze

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 25

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 7:51 AM6 board slots164 trinkets
6 of 6board slots filled
Slot 1Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage450
On Battle Start

Adjacent Grass allies gain +30% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ninflora

FightingGrass

Tier 4 · Cost 50

Cooldown4s
Multicast
Damage150
On Victory

This and your Grass allies gain +60% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Quillustrous

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage450
Ongoing

Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random non-unique Rare Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Ginsage · Ninflora · Quillustrous

Ability text matches

  • Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora, Quillustrous.
  • Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage, Quillustrous.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageGachapod: 300 · Ginsage: 450 · Omnichrome: 1 · Ninflora: 150 · Quillustrous: 450
  • HealWishwash: 300

Round inventory

Trinkets

164 trinkets · 55 types

Bargain Bin

The first Common monster you buy each day is free.

Small Club × 3

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Market License × 3

Increase shop rank by 1.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Poison Bell × 4

Toxic monsters in your shop have +6 Poison.

Zenith Stone × 8

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Power Band × 8

Give the first monster you buy each day +20 Damage.

Earth Crest × 3

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Training Weights × 3

+100 HP

Fire Bell × 4

Fire monsters in your shop have +5 Burn.

Mysterious Mask

Choose a trainer and gain their ability.

Quick Flag × 5

Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Membership Card × 3

You can use 1 additional Item each day.

Scrap Sword × 5

Your monsters have +2 Damage for each Common Trinket you have.

Sapphire Amulet × 3

You receive 25% more Heal.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Poison Orb × 7

Your Toxic monsters have +3 Poison.

Rally Flag × 3

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Metal Bat × 4

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Fancy Sword × 6

Your monsters have +3% Damage for each Trinket you have.

Barbell × 6

+5000 HP

Mighty Bell × 5

Monsters in your shop have +300 Damage.

Giant Club × 3

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Metronome × 6

When your monsters cast, they gain +10 Damage for this battle.

Topaz Ring × 4

Monsters in your shop have +10% Shield.

Tempo Charm × 5

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown × 3

Your top middle monster has +20 Damage.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Terrarium × 2

Your Bug monsters have +20% Damage.

Gold Trophy × 2

On Victory Gain $8.

Topaz Amulet × 6

You receive 25% more Shield.

Ancient Plume × 3

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Silver Watch × 3

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell × 2

Monsters in your shop have +25 Damage.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Gold Nugget × 4

Increase Income by $3.

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Wood Sword

Your monsters have +5 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Rainbow Pearl

All monsters in your shop are SHINY.

Razor Beak

Your Flying monsters have +1 Multicast.

Purple Incense

The next 5 shops will contain only Super Rare monsters.